TWC Renders 07 – Statue 1 Turntable

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This is a turntable render video of one of the statues that go along the ridges on the corners of the roof. It’s probably a little more detailed than it needs to be since they are tiny and will only be seen from a distance. It will have some kind of stone texture in the end.

TWC Renders 06 – Raising the roof

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Finally the proto-roof is basically done. This structure was the most intensive work so far on the project. It has around 4,000 individual elements, most of which were placed manually one by one to fit the curve and for slight variation. All I have left on it is a tiny bit of texture tweaking and some minor embellishments maybe. No wonder these things are so heavy in real life and have a tricky way of crushing the buildings they adorn.

TWC Renders 05 – Panel Doors

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Various renders of messing with the panel doors for the About Wing Chun building involving hand-painted bump maps and textures.

TWC Renders 04 – The Gate

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Some fun renders of the textured center gate with some light source tweaking, and a little bloom.

TWC Renders 03 – Some Walls

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Got the moon gate in this one, which will have ivy growing on it later, and a wall intersection and an entrance door. Note that the ground texture is just a simple repeating texture for testing purposes, it’s only there to provide the renderer with a photographic color range for bounced light transfer. The real ground will be done later.

TWC Renders 02 – Left Stair Grouping

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These show tenative textures for the left stair grouping. I tried a variety of brick tectures on the stair-walls of different groups, but will probably standardize them in the end. The colorful grid texture that will appear in many of these renders is used for reference in laying out UVs for texture placement, and signifies an object that has not yet been textured. In this case, it’s a giant incense burner thing which will be sculpted by hand in another program to get a high level of detail.

TWC Renders 01 – About Wing Chun Building

Twc01ThumbSome test-renders of the “About Wing Chun” Building. I’ve changed the model a lot since the beginning, getting progressively more accurate and detailed. The roof will most likely be the next finished part, after which I will be able to mix and match parts to quickly construct the other buildings.

Monterey Wine Services – Vector Animation

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This was a project for which I was sub-contracted to take the logo of Monterey Wine Services and turn it into various themed animations which would demonstrate the different sections of the site.  I was sent the storyboards and then created the guy in 3d, rigged him with a skeleton and skin, and used a vector render to turn the 3d into flat color 2d animations.  Visit Monterey Wine Services Site

Baxter 01 – Baxject Product Demo

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A loooong time ago I was sub-contracted to do a model and animation of  Baxter’s Baxject device for their launch presentation.